The Graysons continue their quiet investigation into the killing of Jeremiah Blackwater -- but outside interests are starting to take notice. Gandy plays a crazy game of poker. Errol ties up a quest. Augustus swears on his soul.
The Graysons set out to solve a murder in the streets of Dry River before sunrise. Augustus pulls some spectral pranks. Errol follows his nose. Gandy meets Death.
Travis takes the wheel as we create our characters for our next mini-arc, The Adventure Zone: Dust! We're playing the supernatural RPG Urban Shadows this time around. Listen in to get a brief primer on the game, our characters, and the unincorporated, Wild West-inspired town of Dry River.
Our heroes band together to hunt down the Beast terrorizing the woods outside Kepler. Ned remembers a fateful night. Aubrey receives a letter. Duck feels the weight of destiny.
Our heroes learn the whole truth of Mama's endeavors while recovering from a strange evening, and begin planning their first hunt. Aubrey remembers a relic from her past. Duck gets a late night visit from Minerva. Ned gets stuck.
Fate draws our heroes towards the same spot in the Monongahela National Forest, where, at long last, their destinies entwine. Ned has a remarkable dream. Duck travels to a strange land. Aubrey starts a fire.
Our heroes take one step closer toward their joined destinies, and learn the truth about the woods outside Kepler in their own ways. Aubrey visits the Lodge. Ned shoots a fan film. Duck gets a visit from an old friend.
Our heroes begin a fateful day in the unassuming, rural ski town of Kepler, West Virginia. Duck answers a peculiar distress call. Aubrey puts on a memorable magic show. Ned plans his next grift.
We're moving on to a new game, new genre and new world as we continue our run of experimental mini-arcs! This time around, Griffin's back in the saddle as GM as we play the Horror-Lite RPG Monster of the Week! Join us in this setup episode if you want to hear about this arc's setting, and get the 411 on our new characters.
Our heroes reconvene at an important site from their storied past to traverse a perilous dungeon. What awaits them is far more deadly than they could have imagined -- and far more ... festive?
Our heroes are joined by a familiar face as they take on a dangerous heist in another reality. ALSO: Some news about the next few experimental arcs!
Our heroes come face-to-face with the King of America in the climactic finale of our Commitment arc. Remy does those good flips. Nadiya causes some collateral damage. Kardala swears her very genuine, heartfelt loyalty.
Our heroes face their first test of combat with their newfound superpowers, with … mixed results. Kardala tells a painful joke. Remy keeps the peace. Nadiya is good out here.
Our heroes are empowered by a somewhat gross and dangerous scientific process, and are dispatched on their first mission. Remy tries to keep the peace. Nadiya picks her favorite movie. Kardala breaks free.
Our new heroes attend a corporate mixer for the Do-Good Fellowship that will change the course of their very lives. The first chapter in Clint's superhero story, taking place inside of the Fate system. Remy embarks on a slider quest. Nadiya threatens a co-worker. Irene solves a particularly difficult employee benefit issue.
As we prepare for Season Two of The Adventure Zone, we're going to be doing a handful of short-form, experimental arcs, taking turns running new games and exploring new genres. Our first experiment is a super hero story created by Dad, who's running us through the Fate system! Come learn the basics of the Fate rules, and meet the new characters we'll be playing over the next couple of episodes.
The Tres Horny Boys are dropped into a deadly virtual training program modeled after a classic D&D adventure. With the help of the Chat, can they make it through Lucas' trap-filled dungeon before their lives run out?
Earlier this year, Tres Horny Boys rolled up on Austin, Texas, and wove a tale of demons, dreamscapes and High School Drama. THIS IS THAT TALE.
Everyone’s favorite talk show about a podcast hosted by the participants in said podcast is back! This time, we’re talking about the end of the Balance campaign, answering a bunch of listener questions and talking about what’s next for the show!
Our heroes reach their journey's end.
Additional Music by Reeder: https://iamreeder.bandcamp.com/
Two lights shine down from the sky. Their story passes through reality. His song fills their hearts.
The world fights back.
Music: "Voidfish (Plural) by Rachel Rose Mitchell - https://rachelrosemitchell.bandcamp.com/
Our heroes' memories have returned. At the end of everything, will they stand together against the encroaching darkness? Or will their past sins leave them irrevocably driven apart?
Our heroes' long, forgotten journey comes to an end.
Music: "Relic" by Reeder - https://iamreeder.bandcamp.com/
The Hunger pursues, and our heroes escape. They’ve been keeping up the chase for decades now, evading without fail. But the Hunger’s getting faster. The journey’s getting harder. The team must take drastic steps, just to stay afloat. We’re nearly caught up, now. Merle writes his story. Magnus breaks his bonds. Taako plans a very good day.
Our heroes find themselves in a strange world where artists compete for national pride, submitting their works to a mountain that can make them known throughout the land. Can the team create satisfactory masterpieces before their year is up? Merle gets academic. Taako borrows some pearls of widsom. Magnus meets a fateful friend.