The Hunger pursues, and our heroes escape. They’ve been keeping up the chase for decades now, evading without fail. But the Hunger’s getting faster. The journey’s getting harder. The team must take drastic steps, just to stay afloat. We’re nearly caught up, now. Merle writes his story. Magnus breaks his bonds. Taako plans a very good day.
Our heroes find themselves in a strange world where artists compete for national pride, submitting their works to a mountain that can make them known throughout the land. Can the team create satisfactory masterpieces before their year is up? Merle gets academic. Taako borrows some pearls of widsom. Magnus meets a fateful friend.
We're fairly deep into our trip down memory lane, but our heroes are no closer to figuring out how to stop the ever-evolving force that's pursuing them. With few other options, they'll have to adopt a new, remarkably costly strategy. Magnus helps out some Losers. Taako eats a fateful meal. Merle makes a powerful new friend.
Are you planning on going to San Diego Comic Con this year? Clear some time for Tres Horny Boys! We're going to be doing a live TAZ (and MBMBaM!) this year -- listen in for more details! Tickets go on sale THIS WEDNESDAY, so don't miss out!
Our heroes have earned a break, don't you think? Merle finds a place to settle down. Magnus keeps 'em on their toes. Taako dispenses some beach wisdom.
Our heroes find themselves crossing between strange, deadly, beautiful worlds, pursued by a foe they cannot comprehend. Can they grow strong enough to defeat their cosmic enemy? Or will their journey take them down a road from which they can never return? Magnus leads an expedition. Taako is tempted. Merle leads his congregation.
We're nearly at our journey's end -- but before we can understand what lies ahead, we must first return to this story's true beginning. What brought our heroes together to the crisis they face today? What happened to the memories of their dear, forgotten friends? And just how long have they been running away? Taako learns a new language. Merle eats some beans. Magnus trains under an unlikely teacher.
Hey folks! In honor of the MaxFunDrive, we decided to put out an extra episode on the off week: It's another The The Adventure Zone Zone, the world's premiere The Adventure Zone fancast, hosted by the people who make The Adventure Zone. Listen in as we answer fan questions and talk about what's next after this campaign wraps up!
Our heroes are out of time, out of options, out of places to hide. The holes in their history are starting to fill in; but are they going to like the answers they receive? We're almost caught up, now. Taako fights his fears. Merle loses faith. Magnus hears music.
Our heroes' party has just undergone a fairly shocking expansion. They're now tasked with an infiltration mission that hits close to home. As the pieces move into place for the endgame, what do our heroes hope to find -- and where do their allegiances lie? Merle goes along for the ride. Magnus faces a difficult decision. Taako makes one last deal.
Taako makes some fashionable friends. Merle does some wordplay. Magnus remembers.
Our heroes are forced to square off against their deadliest former foes -- but their real challenge comes in the form of a danger the likes of which they've never experienced. Taako gets primal. Merle gets disconnected. Magnus gets a couple of helping hands.
Strange things are afoot in Wonderland as our heroes find themselves aided by an invisible accomplice -- but will their secret plan pop off before the boys lose something precious to the Wheel? Merle does some costly healing. Taako gets into cosmetics. Magnus forgets.
After Round One of The Suffering Game, our heroes aren't doing too great -- and with another turn of the Wheel ahead, the future's not especially bright, either. Can they keep their heads up (and on) to power through? Magnus makes an invisible friend. Merle charms the crowd. Taako makes 'em laugh.
We're all on holiday break as we spend some time with our recently expanded families, but instead of skipping a biweek, our friends at The Flop House put together a SUPER BEEFY bonus episode for us! The Hogsbottom Three, fresh off their MaxFunDrive Switcheroo debut, are up against some devious dangers whipped up by DM Stuart Wellington: an old foe, a volcanic giant and the deadliest bowl of chili ever stewed.
Wonderland has revealed itself as a genuinely unsafe place for our heroes to be. Can they make forward progress in a cyclical game designed to extract raw anguish from them? Can they reach their distant goal before they've sacrificed too much? Magnus goes spear fishing. Merle is the MVP. Taako has a spot of bad luck.
Griffin and Rachel had a baby! But that's not the only bundle of joy being delivered this week! We have a very special episode recorded live at MaxFunCon East! Our adventurers have been through a lot together, but they don't always work so well together. Well, the BoB higher ups have noticed and they've decided to do something about it! So join the fellas (and a very special guest!) as they grow closer as coworkers and friends!
Our boys survived their first encounter in The Felicity Wilds -- but will they survive the perils that await them inside of Wonderland? Or like, maybe it's not so bad in there? No, I'm just goofin'. It's pretty dang bad in there. Magnus makes a new BFF. Merle goes dark. Taako considers a job application.
Music: "Storm Top Dog" by Zackery Wilson. You can find his music at soundcloud.com/zackerywilson and at zwmusic.bandcamp.com!
Travis and Teresa had a baby! We're so excited for them, but we're also very excited for YOU! Because you're about to hear a live episode we recorded in Boston this past July that turned out super, super great. Thanks to everyone in attendance, and to all our listeners for sticking with us during Trav's leave of absence!
After a summer spent tirelessly training, our heroes are finally prepared to take on their next, harrowing mission. What horrors -- or fortunes -- await them in Wonderland? I mean, this arc is literally titled "The Suffering Game," so you can probably piece it together yourself. Merle hangs ten. Taako's like a bird. Magnus drops in on an old friend.
Our heroes have some well-earned free time between missions, although some of their sidequests are a bit more relaxing than others. Enjoy it while it lasts, fellas. Taako has a date with death. Merle spends time with some VIPs. Magnus takes a swim.
Their prize secured, our heroes look to close out their final loop in Refuge by doing something unprecedented: They try to keep everyone in town from exploding, for once. Merle does some stargazing. Taako encounters an old friend. Magnus opens a tube.
Could you resist the power to go back and change your very worst mistake? What if it meant unraveling some of the non-mistakes you've made since? Also: Imagine, for the sake of this hypothetical, that you're a complete goober. Merle runs out for smokes. Taako takes the show on the road. Magnus goes home.
With a fairly rowdy loop behind them, our heroes come face-to-face with divinity, and try their darndest not to make complete asses of themselves. With the Big Clock winding down and their prize in sight, can Tres Horny Boys save the day -- or, at least, one of the days? Merle goes deity shopping. Magnus takes a Chance. Taako lends a hand.
If our boys want to get out of this time-locked quagmire, they're going to need some divine intervention -- and the only way to get this particular god to play ball is to get up to no good. Let's hope that big wheel doesn't stop turning on this rotation, yeah? Magnus hurls a friend. Merle does horse stunts. Taako gets the gold.