It's time for the final confrontation. Who's been hunting our heroes all throughout this campaign? What's Lucas really after? Why is Merle getting just completely boned in every fight? Answers to these questions and more linger just behind the play button. Taako has a plan. Magnus has a snack. Merle says his prayers.
It's going down. Our heroes have a thrilling showdown with three of their most deadly, most dead foes -- but will they fare as well in Round Two as they did the first time around? Taako defies gravity. Magnus adds to his collection. Merle learns the basics of the Cleric class.
Hey, things aren't really going that great for our heroes right now, but on the plus side -- it's MaxFunDrive time! You can support our show by going to maximumfun.org/donate, though unfortunately, you can't really support our heroes right now; they've got to un-goof this situation themselves. Merle saves a life. Magnus gets new legs. Taako introduces a long-overdue tentacle scene to the show.
Happy MaxFunDrive, everybody! To celebrate, we're doing a between-weeks episode of The The Adventure Zone Zone, an informal chat show about the rest of the podcast that we do. Join us for a discussion of Taako's Taco Quest, the origins of Barry Bluejeans and what's in store for future campaigns! And visit maximumfun.org/donate!
Our heroes recover after performing some impromptu emergency surgery on their holiest team member, and then, after kicking it for a while, learn the secrets of the universe. No big deal. Taako tries on a new voice. Magnus does some backseat Regulating. Merle learns about an exciting new plant.
Can our heroes achieve a competent victory against three relatively unkillable foes? More importantly: Can they do any sick stunts while doing so? Taako conjures up the ultimate terror. Magnus has a public service announcement. Merle faces a crystal conundrum.
Our heroes face a series of challenges while exploring Lucas' lab that are, admittedly, all pretty adorable. But still super deadly! Just, like, huggably deadly. Merle performs a random act of kindness. Taako remembers an acrobatic nursery rhyme. Magnus experiences the magic of flight.
We may have finally found a challenge that our heroes cannot overcome: Math-based trivia. Can our heroes stump their animatronic captor before turning extra crispy? Can they stave off a crystalline death for one more episode? Merle seeks divine intervention. Magnus makes an otherworldly find. Taako's good out here.
Having survived an encounter with their deadliest foe yet, our heroes take a moment to reflect on some of Faerun's most prodigious scientific achievements. Later, the trio is forced into a deadly test of intellect, and you can probably guess how well that goes. Merle does some pest control. Magnus makes a token of friendship. Taako enjoys some "Taako time."
Our heroes make their way into Lucas' floating, crystallized lab, and face off against their deadliest foe yet. Will they thrive under the pressure of an apocalyptic time limit? Or will they waste too much time just standing around, debating the names of members of the band U2? Magnus gets caught fibbing. Taako learns about a Grandpa. Merle gets Touched by an Angel.
A new adventure begins! Join our heroes as they host a relatively successful office holiday party, and mourn as that party gets totally sidelined by a potential apocalypse. Magnus puts his carpentry to good use. Taako perfects his macaroon recipe. Merle does some re-gifting.
Our heroes return to the Bureau of Balance's moonbase after a job kind-of well done. They've got a lot waiting for them: A heated debrief, a major change in the payroll and, of course, a visit to everyone's favorite fantasy bulk shopping outlet. Magnus makes a tentacle connection. Merle gets Zone of Truth-blocked. Taako really just wants to get down on some Quiznos.
This is it. Our heroes are in a dead heat with The Raven, the finish line in sight. Who will emerge victorious? Who will end up with the mighty Gaia Sash? More importantly, is there any prize money for this thing? Taako does some sunbathing. Magnus gets shredded. Merle executes the weirdest brag ever.
In this penultimate installment of a race that has gotten wildly, profoundly out of hand, our heroes take on a trio of automotive threats. Merle starts himself a convoy. Magnus fights a shark. Taako catches up with an old friend.
This episode is basically a self-contained Fast and the Furious movie, if that film franchise incorporated actual arcane magicks, rather than just "movie magic." Magnus does some risky jumping. Merle takes a tumble. Taako summons a new best friend.
You didn't think our heroes were the only adventurers in the world of The Adventure Zone, did you? In this episode, the hysterical folks from The Flop House take over, introducing the world to a new, lovable trio of mercenaries.
Strap in for a two-hour D&D session starring Stuart Wellington as DM, Elliott Kalan as the Dragonborn Bard Jeremy "Scales" Fangbattle, Dan McCoy as High Elf Druid Lucian Buttwatcher and Zhubin Parang as the noble Tanzer Silverview.
BWAAAAAAAAHHHHHHHH! That's the sound of a horn, meaning it's time for the Battlewagon Races we've been building up to for six episodes to begin. BUCKLE UP. Taako holds a coronation. Magnus leaps before looking. Merle gets a face hug.
Can our heroes secure their hairy compatriot and their arcane objective while not killing everyone in sight? Also, can they go five whole minutes without making a dildo joke? Merle soothes some anger. Magnus sets his axe to stun. Taako reveals his spirit animal.
Our heroes attempt a sneaking mission to retrieve a vital Battlewagon component, and end up doing something ghoulish that they'll have to keep secret forever. Also, a beloved character returns. Merle saves his heals. Taako grows a third eye. Magnus clefts.
Having straight-up embarrassed themselves in their first encounter with The Raven, our heroes look for alternative methods of defeating her. Merle channels a Train God. Magnus makes a fishy deal. Taako receives some bathroom aid.
In this installment, the question isn't 'Will our heroes survive,' it's, 'What's going to kill them first?' Our money's on either the elevator shaft full of sentient vines, or the godlike criminal waiting for them at the top of said shaft. Magnus has an embarrassing pants accident. Taako runs out of juice. Merle goes walking in Memphis.
Our heroes attempt to reconcile with Trent the Treant; a task made difficult by the fact that one of them just cut him in half. After that, buckle up y'all, because it's ELEVATOR TIME. YEEEEAAAAHHHHHH ELEVATORS. Merle befriends a crowbar. Taako does a rope trick. Magnus holds on for dear lives.
In this first chapter in a new Adventure Zone story, Merle, Taako and Magnus are in hot pursuit of a master criminal in the metropolitan city of Goldcliff. Can they stop The Raven before her crime spree tears the town apart? I don't know, because we haven't finished playing this part of the campaign yet. Magnus does some chopping. Taako learns to Nightcrawl. Merle has a genuinely upsetting encounter with some vines.
In this brief interlude between adventures, our heroes attend an office party — well, a carnival — at the Bureau of Balance’s lunar headquarters. They also hit up the Fantasy Costco, where they must match wits with their most fearsome mercantile foe yet. Taako makes a discrete trade. Merle tries on some cool-ass slippies. Magnus finally finds a friend.
In the final chapter in the Rockport Limited story arc, our heroes have little time to stop their runaway train from colliding with Neverwinter, potentially ruining some other group's D&D session. Magnus takes a tumble. Merle channels Gary Sinise. Taako does some pretty dope magical stuff.