The Pine Guard negotiate with their would-be monster-hunting rivals, while the true nature of their quarry continues to elude them. Duck wears a belt. Aubrey has a tough conversation. Ned reaches out beyond the grave.
A new threat to Kepler, West Virginia makes itself known — both to the Pine Guard, and to a group less patient with its wanton destruction. Duck plays detective. Aubrey does some counseling. Ned gets seen.
A Lunar Interlude. The Pine Guard catch their breath after a hectic, fateful hunt. Ned goes car shopping. Aubrey confesses to her misdeed. Duck meets a kindred spirit.
Angus McDonald had but one item on his Candlenights list: A very special action doll of his very favorite wrestler. Unfortunately for him, Tres Horny Boys were assigned to acquire said toy. Can our three heroes fulfill the boy detective’s Candlenights wish? Or will the forces of outrageous consumer demand prove an unbeatable foe?
With an apocalyptic calamity looming over Kepler, the Pine Guard make their final preparations, and march to battle against a stationary, reality-twisting foe. Aubrey speaks to oblivion. Ned gets a taste of his own medicine. Duck says goodbye.
The Pine Guard are dialing into the identity of the abomination that's been terrorizing Kepler with accidental mayhem. But will prying eyes and woodland brawls prevent them from finally cracking the case? Duck reminisces with an old friend. Ned goes on a walk with a new friend. Aubrey threatens a rival.
BOO! That's us jumping out and surprising you with an episode that is A) One day early and B) An exquisitely spooky live adventure! It's our Halloween Special, and boy howdy, is it a wild one. Thanks to the Paramount Theater in Seattle, and everyone who came out to see us!
The Pine Guard welcomes and interrogates their new companion, and has another brush with the intangible, unlucky forces that seem to be conspiring against them. Duck teaches talking. Aubrey throws a drink. Ned threatens a book.
With another accidental catastrophe averted, The Pine Guard catch their breath and split up to take care of some mid-Hunt business. Aubrey takes some magic lessons. Ned reflects on his larcenous past. Duck makes use of the In-fur-mary.
We're running behind on the next episode of Amnesty, so in it's stead, here's our most recent live show from Atlanta, GA! Follow Tres Horny Boys and their inscrutable companion on a journey across the planes as they learn the horrible history of one of their iconic armaments.
The Pine Guard meet the voice on the other end of the prophetic phone calls, and receive a new, even more dire warning of impending disaster. Duck makes some friends in the forest. Aubrey eyes some eyeglasses. Ned hits the brakes.
A mysterious caller has warned the Pine Guard of a disaster that will befall Kepler's citizens in mere minutes. Will they be able to prevent this impending calamity? And just who was on the other end of the telephone line? Duck rushes in. Aubrey flames on. Ned discovers the awful truth.
We're headed back to the Pacific Northwest this September! Find out how to get tickets for our Seattle TAZ show (and MBMBaM in Seattle and Portland) here, and grab ticket links at mcelroyshows.com/tours! All tickets go on sale this Friday, Aug. 17, at 10 a.m. PT!
The holidays have descended upon Kepler, West Virginia. While the town prepares for its annual festivities, the Pine Guard prepares for the coming Abomination. Ned gets under the hood. Aubrey does some risky sleight of hand. Duck gets two fateful phone calls.
(Thanks to Evan Palmer [@evantickles] for our new cover art!)
Our heroes receive a letter from an old friend requesting their aid on the open seas. Spurred on by the promise of incredible treasures, Tres Horny Boys set sail -- but what dangers await them beneath the ocean's waves?
A Lunar Interlude. The Pine Guard and the residents of Amnesty Lodge take a well-earned break at a local winter recreation hotspot. Aubrey meets the Hornets. Duck reveals soupy secrets. Ned logs onto the InterNed.
The Pine Guard arrive at an unlikely battleground, and face off against their shapeshifting foe. With an ominous vision predicting catastrophe, can they conquer the abomination before meeting their end in a watery grave? Aubrey taps into something new. Duck takes flight. Ned goes for a night swim.
With Amnesty Lodge and its residents in peril, the Pine Guard sets out to plan their next hunt post-haste — but can they find the strength to do so without the guidance of their absent leader? Aubrey does some recon. Duck gets the hard questions. Ned goes for a drive.
In order to defeat the abomination plaguing the waters of Kepler, the Pine Guard must first take an otherworldly field trip. Duck becomes a flyboy. Aubrey wants to touch a crystal. Ned makes his television debut.
Additional music: http://www.purple-planet.com/
Travis is on vacation, so here's our live show in Dallas from earlier this year! Tres Horny Boys reunite to help out some old friends who've run into some stiff competition with their small business, and perform more than a few explosive stunts along the way.
The Pine Guard’s prey proves too elusive for them to take down with their usual methods, forcing them to turn to outside help. Like … FAR outside. Ned fights his reflexes. Aubrey flames out. Duck gets his victory fanfare.
The Pine Guard heads to the scene of last night's attack to gather valuable intel about the latest abomination -- but end up finding much, much more than they bargained for. Aubrey sees the unseen. Duck helps with the laundry. Ned takes a dive.
A new menace encroaches on Kepler, West Virginia. Have our heroes kept up with their training in the months since their last monstrous encounter? Or has this latest abomination caught them unawares? Aubrey takes a dip. Duck shows off some new moves. Ned gets airtime.
Everyone's favorite Talk Show About a Podcast Hosted By The People Who Do the Actual Podcast is back, just in time for the MaxFunDrive! We're answering your questions about the experimental arcs, and discussing our plans for season two with The Adventure Zone: Amnesty!
SEASON TWO APPROACHES. Find out what our plans are for the future of The Adventure Zone in this announcement-filled episode! Also discussed: The MaxFunDrive! Our book tour for the graphic novel (tickets go on sale very soon at mcelroyshows.com/tours)! A new The The Adventure Zone Zone! Some details on the buckwild thing Justin did for us! Some peppy piano music that came with Garageband! Tune in!